Beispiel #1
0
    // ------------- IUniverseObserver ---------------

    public void SetUniverseSettings(UniverseLayerSettings universe)
    {
        if (_camera != null)
        {
            _camera.cullingMask = universe.cullingMask;
        }
    }
 // ------------- IUniverseObserver ---------------
 public void SetUniverseSettings(UniverseLayerSettings universe)
 {
     SetLayerRecursively(gameObject, universe.layer);
 }
    // ------------- IUniverseObserver ---------------

    public void SetUniverseSettings(UniverseLayerSettings universe)
    {
        _universeLayer = universe.layer;
        _universe      = universe.universe;
        UpdateUniverseSettings();
    }
    // ------------- IUniverseObserver ---------------

    public void SetUniverseSettings(UniverseLayerSettings universe)
    {
        _shootMask = universe.shootMask;
    }