void OnFinishEvent() { curEvent.MarkChest(); SetCurrentGameEvent(null); UnityTools.DisHighLightObjects(curEvent.m_EventTargets); //TryTrigger(); }
public void OnExitEvent(GameEvent evt) { if (evt == curEvent) { curEvent = null; } if (isEmptyEvent(evt)) { return; } UnityTools.DisHighLightObjects(evt.m_EventTargets); Jyx2_UIManager.Instance.HideUI("InteractUIPanel"); }
void HideEnemyOutLine() { UnityTools.DisHighLightObjects(hitGoList.ToArray()); }
void OnTriggerExit(Collider other) { //HideEnterButton(); Jyx2_UIManager.Instance.HideUI("InteractUIPanel"); UnityTools.DisHighLightObjects(m_EventTargets); }