Example #1
0
    void OnFinishEvent()
    {
        curEvent.MarkChest();
        SetCurrentGameEvent(null);
        UnityTools.DisHighLightObjects(curEvent.m_EventTargets);

        //TryTrigger();
    }
Example #2
0
    public void OnExitEvent(GameEvent evt)
    {
        if (evt == curEvent)
        {
            curEvent = null;
        }

        if (isEmptyEvent(evt))
        {
            return;
        }

        UnityTools.DisHighLightObjects(evt.m_EventTargets);
        Jyx2_UIManager.Instance.HideUI("InteractUIPanel");
    }
Example #3
0
 void HideEnemyOutLine()
 {
     UnityTools.DisHighLightObjects(hitGoList.ToArray());
 }
Example #4
0
 void OnTriggerExit(Collider other)
 {
     //HideEnterButton();
     Jyx2_UIManager.Instance.HideUI("InteractUIPanel");
     UnityTools.DisHighLightObjects(m_EventTargets);
 }