public void Awake()
 {
     if (Response == null)
     {
         Response = new UnityStringEvent();
     }
 }
Exemple #2
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    protected override void Start()
    {
        base.Start();

        if (OnPlayerEnter == null)
        {
            OnPlayerEnter = new UnityStringEvent();
        }
        if (OnPlayerExit == null)
        {
            OnPlayerExit = new UnityEvent();
        }
    }