//private Vector3 prevAngles;
    //private float updateTimeElapsed;

    // Use this for initialization
    void Start()
    {
        if (Application.platform == RuntimePlatform.Android)
        {
            sensorManager = new UnitySensorManager();
            sensorManager.onResume();

            //prevAngles = new Vector3(sensorManager.getXAngle(), sensorManager.getYAngle(), 0);
            //updateTimeElapsed = 0;
        }
    }
 public override void Start()
 {
     base.Start();
     sensorManager = new UnitySensorManager();
     sensorManager.onResume();
 }
Exemple #3
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 public override void Start()
 {
     base.Start();
     sensorManager = new UnitySensorManager();
     sensorManager.onResume();
 }