public static int IsChildOf(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2)) { UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1); UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaCallback.ToObject(L, 2); System.Boolean res = arg0.IsChildOf(arg1); LuaCallback.PushBool(L, res); return(1); } return(0); }
public static int IsChildOf(IntPtr L) { int result = 1; int count = LuaDLL.lua_gettop(L); if (count != 2) { LuaStatic.traceback(L, "count not enough"); LuaDLL.lua_error(L); return(result); } UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform; UnityEngine.Transform arg1 = (UnityEngine.Transform)LuaStatic.GetObj(L, 2); LuaDLL.lua_pushboolean(L, obj.IsChildOf(arg1)); return(result); }
int UnityEngineTransform_m_IsChildOf(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); bool gen_ret = gen_to_be_invoked.IsChildOf(_parent); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } }
static int _m_IsChildOf(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform __cl_gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); try { { UnityEngine.Transform parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsChildOf(parent); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }