Exemple #1
0
    public static int GetSiblingIndex(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            System.Int32          res  = arg0.GetSiblingIndex();
            LuaCallback.PushNumber(L, res);
            return(1);
        }
        return(0);
    }
Exemple #2
0
        public static int GetSiblingIndex(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;
            LuaDLL.lua_pushnumber(L, obj.GetSiblingIndex());
            return(result);
        }
        static StackObject *GetSiblingIndex_11(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Transform instance_of_this_method = (UnityEngine.Transform) typeof(UnityEngine.Transform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.GetSiblingIndex();

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method;
            return(__ret + 1);
        }
Exemple #4
0
        int UnityEngineTransform_m_GetSiblingIndex(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);


            {
                int gen_ret = gen_to_be_invoked.GetSiblingIndex(  );
                LuaAPI.xlua_pushinteger(L, gen_ret);



                return(1);
            }
        }
        static int _m_GetSiblingIndex(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Transform __cl_gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);


            try {
                {
                    int __cl_gen_ret = __cl_gen_to_be_invoked.GetSiblingIndex(  );
                    LuaAPI.xlua_pushinteger(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }