internal Entity Import(UnityEngine.Object obj) { if (obj == null || !obj) { return(Entity.Null); } var entity = Entity.Null; var assetImporter = m_AssetImporters.Values.FirstOrDefault(x => x.CanImport(obj)); if (assetImporter != null) { entity = assetImporter.Import(this, obj); if (entity != Entity.Null) { var guid = obj.GetGuid(); Assert.IsTrue(guid != Guid.Empty); Assert.IsFalse(EntityManager.HasComponent <EntityGuid>(entity)); WorldManager.SetEntityGuid(entity, guid); Assert.IsFalse(EntityManager.HasComponent <AssetReference>(entity)); EntityManager.AddComponentData(entity, obj.ToAssetReference()); } } return(entity); }