/**
         * Gets the operation representation from an operation name
         *
         * @param ope
         *            the name of the operation
         * @return the representation of the operation
         */
        public static string getOpRepresentation(Object ope)
        {
            string op = string.Empty;

            if (ope.Equals(EQUALS))
            {
                op = "=";
            }
            else if (ope.Equals(GRATER))
            {
                op = ">";
            }
            else if (ope.Equals(LESS))
            {
                op = "<";
            }
            else if (ope.Equals(GRATER_EQ))
            {
                op = ">=";
            }
            else if (ope.Equals(LESS_EQ))
            {
                op = "<=";
            }
            return(op);
        }
        /**
         * Gets the operation name from an operation representation
         *
         * @param ope
         *            the representation of the operation
         * @return the name of the operation
         */
        public static string getOpName(Object ope)
        {
            string op = string.Empty;

            if (ope.Equals("="))
            {
                op = EQUALS;
            }
            else if (ope.Equals(">"))
            {
                op = GRATER;
            }
            else if (ope.Equals("<"))
            {
                op = LESS;
            }
            else if (ope.Equals(">="))
            {
                op = GRATER_EQ;
            }
            else if (ope.Equals("<="))
            {
                op = LESS_EQ;
            }
            return(op);
        }
        static int _m_Equals(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);



                {
                    object _other = translator.GetObject(L, 2, typeof(object));

                    bool gen_ret = gen_to_be_invoked.Equals(
                        _other);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
 internal static bool IsNull(this UnityObject obj)
 {
     if (obj == null || obj.Equals(null))
     {
         return(true);
     }
     return(false);
 }
 public static bool IsValid(this UnityObject obj)
 {
     if(obj != null && !obj.Equals(null))
     {
         return true;
     }
     return false;
 }
 public static bool IsNull(this UnityObject obj)
 {
     if (obj == null || obj.Equals(null))
     {
         return true;
     }
     return false;
 }
Exemple #7
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    public static int Equals(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 2 && LuaAPI.IsObject(L, 1) && LuaAPI.IsObject(L, 2))
        {
            UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1);
            System.Object      arg1 = (System.Object)LuaCallback.ToObject(L, 2);
            System.Boolean     res  = arg0.Equals(arg1);
            LuaCallback.PushBool(L, res);
            return(1);
        }
        return(0);
    }
Exemple #8
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        public static int Equals(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 2)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Object obj  = LuaStatic.GetObj(L, 1) as UnityEngine.Object;
            Object             arg1 = (Object)LuaStatic.GetObj(L, 2);

            LuaDLL.lua_pushboolean(L, obj.Equals(arg1));
            return(result);
        }
Exemple #9
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        int UnityEngineObject_m_Equals(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.Object gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);


            {
                object _other = translator.GetObject(L, 2, typeof(object));

                bool gen_ret = gen_to_be_invoked.Equals(_other);
                LuaAPI.lua_pushboolean(L, gen_ret);



                return(1);
            }
        }
        static StackObject *Equals_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Object @other = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Object instance_of_this_method = (UnityEngine.Object) typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.Equals(@other);

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method ? 1 : 0;
            return(__ret + 1);
        }
Exemple #11
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        static int Equals(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Object __cl_gen_to_be_invoked = (UnityEngine.Object)translator.FastGetCSObj(L, 1);


            try {
                {
                    object o = translator.GetObject(L, 2, typeof(object));

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.Equals(o);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
 public static bool IsNull(this UnityEngine.Object obj)
 {
     return(obj == null || obj.Equals(null));
 }