// Start is called before the first frame update void Start() { lifes = 5; score = 0; MenuPauseComp.handleBotaoGanharVida.OnNext(lifes); UnityAdControle.InitializeAds(); proxTilePos = pontoInicial; proxTileRot = Quaternion.identity; for (int i = 0; i < numSpawnIni; i++) { SpawnProxTile(i >= numTilesSemOBS); } }
// Start is called before the first frame update void Start() { #if UNITY_ADS UnityAdControle.InitializeAds(); #endif proxTilePos = pontoInicial; proxTileRot = Quaternion.identity; for (int i = 0; i < numSpawnIni; i++) { SpawnProxTile(i >= numTilesSemOBS); } }