Exemple #1
0
        public override void LoadContent()
        {
            this.graphicDefinition = UnitContentManager.LoadGraphicDefinition(this.unittype.UnitEntityType);
            //this.destinationRectangle.Width = this.graphicDefinition.SpriteSize.Width;
            //this.destinationRectangle.Height = this.graphicDefinition.SpriteSize.Height;

            this.unittype = null;
            base.LoadContent();
        }
Exemple #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            this.IsMouseVisible  = true;
            this.IsFixedTimeStep = false;

            // manager
            UnitContentManager.Init(this);

            base.Initialize();
        }