public override void LoadContent() { this.graphicDefinition = UnitContentManager.LoadGraphicDefinition(this.unittype.UnitEntityType); //this.destinationRectangle.Width = this.graphicDefinition.SpriteSize.Width; //this.destinationRectangle.Height = this.graphicDefinition.SpriteSize.Height; this.unittype = null; base.LoadContent(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here this.IsMouseVisible = true; this.IsFixedTimeStep = false; // manager UnitContentManager.Init(this); base.Initialize(); }