Exemple #1
0
 public IEnumerator Supply(UnitBase target, int fuel, int ammo, int metal)
 {
     var elapsedTime = Mathf.Max((fuel * Settings.Replay.FuelMultiplier + ammo * Settings.Replay.AmmoMultiplier + metal * Settings.Replay.MetalMultiplier) / Settings.Replay.SupplyRate, 0.1f);
     StartCoroutine(Beam(target, elapsedTime, BeamType.Supply));
     yield return new WaitForSeconds((target.transform.WorldCenterOfElement() - Beamer.position).magnitude / Settings.Replay.BeamSpeed);
     target.FlashingOn();
     var effectedFuel = 0;
     var effectedAmmo = 0;
     var effectedMetal = 0;
     for (float t, startTime = Time.time; (t = (Time.time - startTime) / elapsedTime) < 1;)
     {
         if (!Data.GamePaused)
         {
             var deltaFuel = Mathf.RoundToInt(fuel * t - effectedFuel);
             if (deltaFuel > 0)
             {
                 targetFuel -= deltaFuel;
                 target.targetFuel += deltaFuel;
                 effectedFuel += deltaFuel;
             }
             var deltaAmmo = Mathf.RoundToInt(ammo * t - effectedAmmo);
             if (deltaAmmo > 0)
             {
                 targetAmmo -= deltaAmmo;
                 target.targetAmmo += deltaAmmo;
                 effectedAmmo += deltaAmmo;
             }
             var deltaMetal = Mathf.RoundToInt(metal * t - effectedMetal);
             if (deltaMetal > 0)
             {
                 targetMetal -= deltaMetal;
                 target.targetMetal += deltaMetal;
                 effectedMetal += deltaMetal;
             }
         }
         yield return null;
     }
     targetFuel -= fuel - effectedFuel;
     target.targetFuel += fuel - effectedFuel;
     targetAmmo -= ammo - effectedAmmo;
     target.targetAmmo += ammo - effectedAmmo;
     targetMetal -= metal - effectedMetal;
     target.targetMetal += metal - effectedMetal;
     target.FlashingOff();
     string message;
     if (metal == 0)
         if (ammo == 0)
             message = fuel > 0 ? "F: +" + fuel : "0";
         else
             message = (fuel > 0 ? "F: +" + fuel + "  " : "") + "A: +" + ammo;
     else
         message = (fuel > 0 ? "F: +" + fuel + "  " : "") + (ammo > 0 ? "A: +" + ammo + "  " : "") + "M: +" + metal;
     yield return StartCoroutine(Data.Replay.Instance.ShowMessageAt(target, message));
     --Data.Replay.SuppliesLeft;
 }