void UpdatePlayerCommand(UnitBase unit, PlayerCommandData cmd)
    {
        Debug.Log("Player " + unit.PlayerId + " " + cmd.command.ToString() + " , value = " + cmd.value);
        switch (cmd.command)
        {
        case PlayerCommand.LookUp:
            break;

        case PlayerCommand.LookDown:
            break;

        case PlayerCommand.FireBullet:
            unit.FireBullet();
            playersCommands.Add(cmd);
            break;

        case PlayerCommand.Respawn:
            RespawnPlayer(unit.PlayerId);
            playersCommands.Add(cmd);
            break;

        default:
            Debug.Assert(false, "TODO: Missing command : " + cmd.command.ToString());
            break;
        }
    }
Exemple #2
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    IEnumerator AsyncFireBullet(UnitBase unit, float lagTime)
    {
        yield return(new WaitForSeconds(lagTime));

        unit.FireBullet();
    }