void InitAttribute() { attribute_HP.Init(); attribute_Stamina.Init(); attribute_HP.onReach0 += () => { Die(); }; }
public virtual void Awake() { thisT = transform; thisObj = gameObject; HPAttribute.Init(thisT); UnitUtility.DestroyColliderRecursively(thisT); }
public virtual void Awake() { thisT = transform; thisObj = gameObject; //if(subClass==_UnitSubClass.Creep) HPAttribute.Init(thisT, (int)subClass); UnitUtility.DestroyColliderRecursively(thisT); }