Beispiel #1
0
    void InitAttribute()
    {
        attribute_HP.Init();
        attribute_Stamina.Init();

        attribute_HP.onReach0 += () => {
            Die();
        };
    }
Beispiel #2
0
    public virtual void Awake()
    {
        thisT   = transform;
        thisObj = gameObject;

        HPAttribute.Init(thisT);

        UnitUtility.DestroyColliderRecursively(thisT);
    }
Beispiel #3
0
    public virtual void Awake()
    {
        thisT   = transform;
        thisObj = gameObject;

        //if(subClass==_UnitSubClass.Creep)
        HPAttribute.Init(thisT, (int)subClass);

        UnitUtility.DestroyColliderRecursively(thisT);
    }