public UnitDealsDamageEvent(XmasEngineModel.EntityLib.XmasEntity Source, Unit.UnitEntity Target, int Damage) { // TODO: Complete member initialization this.Source = Source; this.Target = Target; this.Damage = Damage; }
public UnitDeclaredAsAttacked(Unit.UnitEntity attacked, Unit.UnitEntity attackee, bool p) { // TODO: Complete member initialization this.attacked = attacked; this.attackee = attackee; this.p = p; }
public UnitBeginAttackEvent(XmasEngineModel.EntityLib.XmasEntity Source, Unit.UnitEntity Target, int dmg, int attackTime) { // TODO: Complete member initialization this.Source = Source; this.Target = Target; this.dmg = dmg; this.attackTime = attackTime; }
public UnitRevivedEvent(Unit.UnitEntity unitEntity) { // TODO: Complete member initialization this.unitEntity = unitEntity; }