Example #1
0
 public UnitDealsDamageEvent(XmasEngineModel.EntityLib.XmasEntity Source, Unit.UnitEntity Target, int Damage)
 {
     // TODO: Complete member initialization
     this.Source = Source;
     this.Target = Target;
     this.Damage = Damage;
 }
 public UnitDeclaredAsAttacked(Unit.UnitEntity attacked, Unit.UnitEntity attackee, bool p)
 {
     // TODO: Complete member initialization
     this.attacked = attacked;
     this.attackee = attackee;
     this.p        = p;
 }
 public UnitDeclaredAsAttacked(Unit.UnitEntity attacked, Unit.UnitEntity attackee, bool p)
 {
     // TODO: Complete member initialization
     this.attacked = attacked;
     this.attackee = attackee;
     this.p = p;
 }
 public UnitDealsDamageEvent(XmasEngineModel.EntityLib.XmasEntity Source, Unit.UnitEntity Target, int Damage)
 {
     // TODO: Complete member initialization
     this.Source = Source;
     this.Target = Target;
     this.Damage = Damage;
 }
 public UnitBeginAttackEvent(XmasEngineModel.EntityLib.XmasEntity Source, Unit.UnitEntity Target, int dmg, int attackTime)
 {
     // TODO: Complete member initialization
     this.Source = Source;
     this.Target = Target;
     this.dmg = dmg;
     this.attackTime = attackTime;
 }
Example #6
0
 public UnitBeginAttackEvent(XmasEngineModel.EntityLib.XmasEntity Source, Unit.UnitEntity Target, int dmg, int attackTime)
 {
     // TODO: Complete member initialization
     this.Source     = Source;
     this.Target     = Target;
     this.dmg        = dmg;
     this.attackTime = attackTime;
 }
 public UnitRevivedEvent(Unit.UnitEntity unitEntity)
 {
     // TODO: Complete member initialization
     this.unitEntity = unitEntity;
 }
 public UnitRevivedEvent(Unit.UnitEntity unitEntity)
 {
     // TODO: Complete member initialization
     this.unitEntity = unitEntity;
 }