// Start is called before the first frame update void Start() { deactivateByTime = GetComponentInParent <RFX4_DeactivateByTime>(); startDelay = GetComponentInParent <RFX4_StartDelay>(); unfreezeTarget = GetComponentInParent <UnfreezeTarget>(); }
void Start() { unfreezeTarget = GetComponentInParent <UnfreezeTarget>(); }