Exemple #1
0
        public static void ClockPatches(UndertaleData data)
        {
            UndertaleGameObject go = new UndertaleGameObject();

            go.Name           = data.Strings.MakeString("obj_clock");
            go.Sprite         = null;
            go.Persistent     = true;
            go.CollisionShape = 0;
            go.Depth          = -1;
            go.Awake          = true;
            go.Visible        = true;
            CreateEvent(RabbitRunCode.coinstants, data, go, EventType.Create, 0u);
            CreateEvent(RabbitRunCode.yote, data, go, EventType.Other, (uint)EventSubtypeOther.RoomEnd);
            CreateEvent(RabbitRunCode.rabstart,
                        data, go, EventType.Other, (uint)EventSubtypeOther.RoomStart);
            CreateEvent(RabbitRunCode.constantDrawer, data, go, EventType.Draw, (uint)EventSubtypeDraw.DrawGUIEnd);
            CreateEvent(RabbitRunCode.constantStepper, data, go, EventType.Step, (uint)EventSubtypeStep.Step);
            CreateEvent(RabbitRunCode.doneThisShit, data, go, EventType.Other, (uint)EventSubtypeOther.User0);
            data.GameObjects.Add(go);
            data.Code.ByName("gml_Script_pausegame").AppendGML("instance_activate_object(obj_clock);", data);
            UndertaleCode c = data.Code.ByName("gml_Script_goto_mainmenu");

            c.AppendGML(RabbitRunCode.gohomebyebye, data);
            UndertaleCode endingCutscene = data.Code.ByName("gml_RoomCC_rm_n4_760_Create");

            ReplaceInGML("t_scene_info = [", @"t_scene_info = [[cutscene_checkiflist, obj_constant.flagList, 191, 1, 1],[cutscene_activate_userevent, obj_clock,0],", data.Code.ByName("gml_RoomCC_rm_n4_760_Create"), data);
            ReplaceInGML("t_scene_info = [", @"t_scene_info = [[cutscene_activate_userevent, obj_clock,0],", data.Code.ByName("gml_RoomCC_rm_n5_33_Create"), data);
            var house = data.Rooms.ByName("rm_init");

            UndertaleRoom.GameObject rogo = new UndertaleRoom.GameObject
            {
                ObjectDefinition = go,
                InstanceID       = 108990u,
                GMS2_2_2         = true
            };

            house.GameObjects.Add(rogo);
            house.Layers.Single((layer) => layer.LayerName.Content == "Instances").InstancesData.Instances.Add(rogo);
        }
Exemple #2
0
        public static void SpeedrunPatches(UndertaleData data)
        {
            UndertaleScript setboi = new UndertaleScript();

            setboi.Name      = data.Strings.MakeString("set_speedrun_category");
            setboi.Code      = new UndertaleCode();
            setboi.Code.Name = data.Strings.MakeString("gml_Script_set_speedrun_category");
            setboi.Code.ReplaceGML(RabbitRunCode.set_speedrun_category, data);
            data.Code.Add(setboi.Code);
            data.Scripts.Add(setboi);

            UndertaleScript sprun = new UndertaleScript();

            sprun.Name = new UndertaleString("menu_speedrun_script");
            data.Strings.Add(sprun.Name);
            sprun.Code = new UndertaleCode();
            data.Code.Add(sprun.Code);
            sprun.Code.Name = new UndertaleString("gml_Script_menu_speedrun_script");
            data.Strings.Add(sprun.Code.Name);
            sprun.Code.ReplaceGML(RabbitRunCode.menu_speedrun_script, data);
            sprun.Code.UpdateAddresses();
            data.Scripts.Add(sprun);

            UndertaleCode ae = data.Code.ByName("gml_Script_setfile");

            ae.AppendGML(RabbitRunCode.gml_Script_setfile, data);
            ae.UpdateAddresses();

            UndertaleCode ee = data.Code.ByName("gml_Object_obj_mainmenus_Create_0");

            ReplaceInGML("GAME\", 1, 8],", "GAME\", 1, 8], [\"SPEEDBUN\", 1, 19], ", ee, data);
            ee.UpdateAddresses();
            ReplaceInGML("i = 0", RabbitRunCode.speedrunMenuInit, ee, data);

            UndertaleCode ie = data.Code.ByName("gml_Script_cKeys_beginstep");

            ie.AppendGML(RabbitRunCode.tasBeginStepInput, data);

            UndertaleCode oe = data.Code.ByName("gml_Object_obj_init_Create_0");

            oe.AppendGML(@"global.playRun = false;
global.watchRun = false;
global.speedrunning = true;
global.inrun = false;
global.onehun = false;//one hundred percent
global.allbun = false;//all cuties
global.anyper = false;//any percent", data);

            UndertaleCode ue = data.Code.ByName("gml_Script_SaveStringToFile");

            ue.ReplaceGML(RabbitRunCode.saveStringFile, data);

            UndertaleSprite mico = data.Sprites.ByName("spr_menuicons");

            UndertaleSprite.TextureEntry te = new UndertaleSprite.TextureEntry();
            UndertaleTexturePageItem     ti = mico.Textures[1].Texture;
            UndertaleTexturePageItem     to = data.Sprites.ByName("spr_antibunidle").Textures[0].Texture;

            te.Texture                = new UndertaleTexturePageItem();
            te.Texture.TargetX        = ti.TargetX;
            te.Texture.TargetY        = ti.TargetY;
            te.Texture.SourceX        = to.SourceX;
            te.Texture.SourceY        = to.SourceY;
            te.Texture.BoundingHeight = ti.BoundingHeight;
            te.Texture.BoundingWidth  = ti.BoundingWidth;
            te.Texture.SourceWidth    = 16;
            te.Texture.TargetWidth    = 16;
            te.Texture.SourceHeight   = 15;
            te.Texture.TargetHeight   = 15;
            te.Texture.TexturePage    = to.TexturePage;
            data.TexturePageItems.Add(te.Texture);
            mico.Textures.Insert(2, te);
        }