void _Unpause() { _Paused = false; Debug.Log("Game Unpaused"); var unpaused = new UnPausedMessage(); MessageDispatcher.Send(unpaused); }
private void ReceiveUnPause(UnPausedMessage unpaused) { gameObject.SetActive(!_Invert); }
public void Notify(UnPausedMessage m) { audioSource.UnPause(); }
private void ReceiveUnPaused(UnPausedMessage paused) { SetSaturation(1.0f); }
private void ReceiveUnPause(UnPausedMessage unpaused) { gameObject.SetActive(true); }