public UiInventory_Item MakeItem(ItemType type) { UiInventory_Item item = Instantiate <UiInventory_Item>(itemPrefab, grid); item.Initialize(null, "열쇠", type); return(item); }
public void AddItem(ItemType type) { if (IsInventoryFull() == true) { Debug.Log("인벤토리가 가득 찼어요!!"); } else { UiInventory_Item item = MakeItem(type); itemList.Add(item); } }