private void OpenPauseMenu() { gameObject.SetActive(true); UiEventManager.HideHud(); SoundManager.PlayEvent(AKID.EVENTS.MENU_PAUSE, gameObject); Time.timeScale = 0; }
/// <summary> /// Displays the win screen when the game is completed, and hides the HUD. /// </summary> private void ShowWinScreen() { gameObject.SetActive(true); UiEventManager.HideHud(); }