public static Offset <BallPrediction> CreateBallPrediction(FlatBufferBuilder builder,
                                                            VectorOffset slicesOffset = default(VectorOffset))
 {
     builder.StartObject(1);
     BallPrediction.AddSlices(builder, slicesOffset);
     return(BallPrediction.EndBallPrediction(builder));
 }
 public static BallPrediction GetRootAsBallPrediction(ByteBuffer _bb, BallPrediction obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }