public static Offset <BallPrediction> CreateBallPrediction(FlatBufferBuilder builder, VectorOffset slicesOffset = default(VectorOffset)) { builder.StartObject(1); BallPrediction.AddSlices(builder, slicesOffset); return(BallPrediction.EndBallPrediction(builder)); }
public static BallPrediction GetRootAsBallPrediction(ByteBuffer _bb, BallPrediction obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }