Exemple #1
0
        static void Server(int count)
        {
            UdpSocket[] sockets = new UdpSocket[count];

            for (int i = 0; i < count; ++i)
            {
                sockets[i] = UdpSocket.Create <UdpPlatformManaged, DummySerializer>();
                sockets[i].Start(new UdpEndPoint(UdpIPv4Address.Localhost, (ushort)(14000 + i)));
            }

            UdpSocketMultiplexer multiplexer = UdpSocket.CreateMultiplexer(sockets);

            while (true)
            {
                UdpEvent  ev;
                UdpSocket socket;

                while (multiplexer.Poll(out ev, out socket))
                {
                    UdpLog.User("Event raised {0}", ev.EventType);

                    switch (ev.EventType)
                    {
                    case UdpEventType.Connected:
                        UdpLog.User("Client connected from {0}", ev.Connection.RemoteEndPoint);
                        break;
                    }
                }

                // Simulate ~60fps game loop
                Thread.Sleep(16);
            }
        }