Exemple #1
0
        static void EventLoop(UdpSocket socket)
        {
            UdpConnection c = null;

            while (true)
            {
                UdpEvent ev = default(UdpEvent);

                if (socket.Poll(ref ev))
                {
                    UdpLog.User(ev.EventType.ToString());

                    switch (ev.EventType)
                    {
                    case UdpEventType.ConnectRequest:
                        socket.Accept(ev.EndPoint);
                        break;

                    case UdpEventType.Connected:
                        c = ev.Connection;
                        break;
                    }
                }

                if (c != null)
                {
                    c.Send(10u);
                }

                Thread.Sleep(100);
            }
        }
Exemple #2
0
        static void Server()
        {
#if DISABLE_AUTO_ACCEPT
            UdpConfig config = new UdpConfig();
            config.AutoAcceptIncommingConnections = false;
#else
            UdpConfig config = new UdpConfig();
#endif
            UdpSocket server = UdpSocket.Create <UdpPlatformManaged, DummySerializer>(config);
            server.Start(new UdpEndPoint(UdpIPv4Address.Localhost, 14000));

            while (true)
            {
                UdpEvent ev = default(UdpEvent);

                while (server.Poll(ref ev))
                {
                    UdpLog.User("Event raised {0}", ev.EventType);

                    switch (ev.EventType)
                    {
                    case UdpEventType.Connected:
                        UdpLog.User("Client connected from {0}, total clients connected: {1}", ev.Connection.RemoteEndPoint, server.ConnectionCount);
                        break;

#if ENABLE_MANUAL_ACCEPT
                    case UdpEventType.ConnectRequest:
                        UdpLog.User("Connection requested from {0}", ev.EndPoint);
                        server.Accept(ev.EndPoint);
                        break;
#endif
                    }
                }

                // Simulate ~60fps game loop
                Thread.Sleep(16);
            }
        }