private void ClientAcceptMessageFromServer() { try { Debug.Log("Client listening for connect response on port " + clientUdpClient.GetPort()); IPEndPoint serverIpEndPoint = new IPEndPoint(IPAddress.Any, 0); // Receive is a blocking call byte[] receivedBytes = clientUdpClient.Receive(ref serverIpEndPoint); string message = Encoding.UTF8.GetString(receivedBytes); HandleServerMessage(serverIpEndPoint, message); } catch (Exception e) { Debug.LogException(e); } }
private void ServerAcceptMessageFromClient() { try { Debug.Log("Server listening for connect request on " + serverUdpClient.GetPort()); IPEndPoint clientIpEndPoint = new IPEndPoint(IPAddress.Any, 0); // Receive is a blocking call. byte[] receivedBytes = serverUdpClient.Receive(ref clientIpEndPoint); string message = Encoding.UTF8.GetString(receivedBytes); HandleClientMessage(clientIpEndPoint, message); } catch (Exception e) { if (e is SocketException se && se.SocketErrorCode == SocketError.Interrupted && hasBeenDestroyed) { // Dont log error when closing the socket has interrupted the wait for requests. return; } Debug.LogException(e); } }