public static void SendCallback(IAsyncResult ar) { UdpClient u = (UdpClient)ar.AsyncState; u.EndSend(ar); messageSent = true; }
private static void UdpsendCallBack(IAsyncResult ar) { UdpClient u = (UdpClient)ar.AsyncState; Console.WriteLine("number of bytes sent: {0}", u.EndSend(ar)); messageSent = true; }
private static void SendCallback(IAsyncResult ar) { UdpClient u = (UdpClient)ar.AsyncState; UnityEngine.Debug.Log($"number of bytes sent: {u.EndSend(ar)}"); messageSent = true; }
public static void SendCallback(IAsyncResult ar) { UdpClient u = (UdpClient)ar.AsyncState; Console.WriteLine($"number of bytes sent: {u.EndSend(ar)}"); messageSent = true; }
internal void WriteResponseCompleted(IAsyncResult ar) { _client.EndSend(ar); // Accept another request _client.BeginReceive(ReceiveRequestCompleted, this); }
private void AsyncEndSend(IAsyncResult iar) { // by now you should you get the idea - no further explanation necessary rwLock.AcquireReaderLock(-1); if (!shutdownFlag) { UdpPacketBuffer buffer = (UdpPacketBuffer)iar.AsyncState; try { int bytesSent = udpSocket.EndSend(iar); // note that call to the abstract PacketSent() method - we are passing the number // of bytes sent in a separate parameter, since we can't use buffer.DataLength which // is the number of bytes to send (or bytes received depending upon whether this // buffer was part of a send or a receive). //PacketSent(buffer, bytesSent); } catch (SocketException se) { System.Diagnostics.EventLog.WriteEntry(ServiceName, "A SocketException occurred in UDPServer.AsyncEndSend():\n\n" + se.Message, System.Diagnostics.EventLogEntryType.Error); } } Interlocked.Decrement(ref rwOperationCount); rwLock.ReleaseReaderLock(); }
private void button17_Click(object sender, EventArgs e) { WindowState = FormWindowState.Minimized; for (int index = 0; index < 100000; index++) { try { if (Aguardar) { break; } IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(Carregar.INTs().IP), 0); UdpClient udpClient = new UdpClient(); byte[] testes = new byte[10000]; //Length abaixo de 16 udpClient.BeginSend(testes, testes.Length, ipe, (result) => { if (result.IsCompleted) { Thread.Sleep(200); udpClient.EndSend(result); Program.Form1.ChatSender($"[Sistema UDP] Flooding Iniciado... [{index}] [{testes.Length}] '200s'", "lobby"); } }, udpClient); } catch (Exception ex) { MessageBox.Show(ex.ToString()); break; } Application.DoEvents(); } }
void SendProc(IAsyncResult t) { try { UdpClient a = (UdpClient)t.AsyncState; a.EndSend(t); } catch (Exception) { } }
private void sendCallback(IAsyncResult res) { //Debug.Log("Entered sendCallback function, Callback for the BeginSend function."); m_udpClient.EndSend(res); //Debug.Log("Number of bytes sent by: " + m_szClientIP + " were: " + m_udpClient.EndSend(res));//The call to "m_udpClient.EndSend(res)" is indispensable! //Debug.Log("Exit sendCallback function, Callback for the BeginSend function."); }
void SendIt(IAsyncResult result) { if (_send != null) { _send.EndSend(result); } }
private void UdpSendCallback(IAsyncResult ar) { object[] state = (object[])ar.AsyncState; UdpClient mmClient = (UdpClient)state[0]; IPEndPoint e = (IPEndPoint)state[1]; Timer timer = (Timer)state[2]; if (mmClient == null) { return; } try { mmClient.EndSend(ar); mmClient.BeginReceive(new AsyncCallback(UdpReceiveResultCallback), new object[] { mmClient, e, timer }); } catch (ObjectDisposedException) { return; } catch (SocketException ex) { Logging.Error(ex); } }
static void Main(string[] args) { IPEndPoint epServer = new IPEndPoint(IPAddress.Any, 11000); //设置服务器端口,IP是本程序所在PC的内网IP IPEndPoint epClient = new IPEndPoint(IPAddress.Any, 0); //设置客户端,任意IP,任意端口号 UdpClient server = new UdpClient(epServer); //绑定设置的服务器端口和IP Console.WriteLine("listening..."); while (true) { //下面开始接收,不使用委托,开始异步接收,在接收到消息后,马上结束挂起的异步接收 IAsyncResult iarReceive = server.BeginReceive(null, null); byte[] receiveData = server.EndReceive(iarReceive, ref epClient); Console.WriteLine("Received a message from [{0}]: {1}", epClient, Encoding.ASCII.GetString(receiveData)); //以下是发送消息回客户端 string strSend = "hello " + epClient.ToString(); byte[] sendData = Encoding.ASCII.GetBytes(strSend); //下面一行代码,不使用委托,开始异步发送后马上结束挂起的异步发送 IAsyncResult iarSend = server.BeginSend(sendData, sendData.Length, epClient, null, null); int sendCount = server.EndSend(iarSend); if (sendCount == 0) { Console.WriteLine("Send a message failure..."); } } }
public void Send() { var msg = Encoding.ASCII.GetBytes(Message); try { var client = new UdpClient(); client.Client.Bind(new IPEndPoint(LocalAddress, 0)); client.BeginSend(msg, msg.Length, EndPoint, result => { try { client.EndSend(result); } catch (Exception ex) { Debug(ex); } finally { try { client.Close(); } catch (Exception) { } } }, null); } catch (Exception ex) { Error(ex); } ++SendCount; }
/// <summary> /// UDP发送数据 /// </summary> /// <param name="msg">发送的数据</param> /// <param name="remotePoint">发送的IP地址及端口号</param> /// <returns></returns> public static bool UpdSendMessage(string msg, IPEndPoint remotePoint) { bool bRet = false; try { byte[] bSend = System.Text.Encoding.Default.GetBytes(msg); for (int i = 0; i < _RemotePointList.Count; i++) { if (remotePoint.ToString() != _RemotePointList[i].ToString()) { continue; } try { IAsyncResult iarSend = _UpdServer.BeginSend(bSend, bSend.Length, _RemotePointList[i], null, null); int sendCount = _UpdServer.EndSend(iarSend); bRet = sendCount > 0 ? true : false; WriteLog.WriteSendLog(string.Format("向{0}发送了数据:{1}", _RemotePointList[i], msg)); break; } catch (SocketException ex) { WriteLog.WriteError(string.Format("向{0}发送了数据:【{1}】时异常,异常信息{2}", _RemotePointList[i], msg, ex.Message)); } } } catch (Exception ex) { WriteLog.WriteError("发送UDP数据异常:" + ex.Message); } return(bRet); }
private void AsyncCompleted(IAsyncResult ar) { UdpClient udpService = (UdpClient)ar.AsyncState; udpService.EndSend(ar); _waitHandle.Set(); }
public void Send() { var msg = Encoding.ASCII.GetBytes(Message); try { var client = new UdpClient(); client.Client.Bind(new IPEndPoint(LocalAddress, 0)); client.Ttl = 10; client.Client.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 10); client.BeginSend(msg, msg.Length, EndPoint, result => { try { client.EndSend(result); } catch (Exception ex) { Debug(ex); } finally { try { client.Close(); } catch (Exception) { } } }, null); } catch (Exception ex) { Error(ex); } ++SendCount; }
static void MessageSentA(System.IAsyncResult ar) { UdpClient client = (UdpClient)ar.AsyncState; client.EndSend(ar); client.Close(); }
public void Send() { var msg = Encoding.ASCII.GetBytes(Message); foreach (var external in IP.ExternalIPAddresses) { try { var client = new UdpClient(new IPEndPoint(external, 0)); client.BeginSend(msg, msg.Length, EndPoint, result => { try { client.EndSend(result); } catch (Exception ex) { Debug(ex); } finally { try { client.Close(); } catch (Exception) { } } }, null); } catch (Exception ex) { Error(ex); } } ++SendCount; }
// Private asynchronous UDP sending function void MessageSent(System.IAsyncResult ar) { UdpClient client = (UdpClient)ar.AsyncState; m_lastBytesSent = client.EndSend(ar); m_sent = true; // Debug.Log("Message sent (" + m_lastBytesSent + " bytes)"); }
private void ConnectSendCallback(IAsyncResult iar) { if (iar.IsCompleted) { int sent = client.EndSend(iar); if (sent == 0) { ConnectFailed(); return; } else { //接受服务器回复 client.BeginReceive(new AsyncCallback(ConnectRecvCallback), null); } } }
private static void SendCallbackUDP(IAsyncResult ar) { UdpClient client = (UdpClient)ar.AsyncState; int bytes = client.EndSend(ar); //Console.WriteLine("Sent {0} bytes to client.", bytes); messageSent = true; }
public static void UDP_SendCallback(IAsyncResult ar) { UdpClient u = (UdpClient)ar.AsyncState; Console.WriteLine("Number of bytes send: {0}", u.EndSend(ar)); messageSent = true; }
private static void BSCallback(IAsyncResult asyncResult) { UdpClient client = (UdpClient)asyncResult.AsyncState; BSBytes = client.EndSend(asyncResult); BSSent = true; BSCalledBack.Set(); }
private void SendCompleted(IAsyncResult ar) { UdpClient udp = ar.AsyncState as UdpClient; if (udp != null) { udp.EndSend(ar); } }
private static void SendCallback(IAsyncResult iar) { int sendCount = server.EndSend(iar); if (sendCount == 0) { Console.WriteLine("Send a message failure..."); } }
public void TxComplete(IAsyncResult result) { try { UdpClient socket = result.AsyncState as UdpClient; socket.EndSend(result); } catch { } }
internal void EndSend(IAsyncResult res) { int bytesSent = sendConnection.EndSend(res); if (bytesSent < (int)res.AsyncState) { throw new Exception(String.Format("ENetPeer failed to send {0} bytes to peer {1}", ((int)res.AsyncState) - bytesSent, Address.ToString())); } }
public void DisposeClose_OperationsThrow(bool close) { var udpClient = new UdpClient(); for (int i = 0; i < 2; i++) // verify double dispose doesn't throw { if (close) { udpClient.Close(); } else { udpClient.Dispose(); } } IPEndPoint remoteEP = null; Assert.Throws <ObjectDisposedException>(() => udpClient.BeginSend(new byte[1], 1, null, null)); Assert.Throws <ObjectDisposedException>(() => udpClient.EndSend(null)); Assert.Throws <ObjectDisposedException>(() => udpClient.BeginReceive(null, null)); Assert.Throws <ObjectDisposedException>(() => udpClient.EndReceive(null, ref remoteEP)); Assert.Throws <ObjectDisposedException>(() => udpClient.JoinMulticastGroup(IPAddress.Loopback)); Assert.Throws <ObjectDisposedException>(() => udpClient.JoinMulticastGroup(IPAddress.Loopback, IPAddress.Loopback)); Assert.Throws <ObjectDisposedException>(() => udpClient.JoinMulticastGroup(0, IPAddress.Loopback)); Assert.Throws <ObjectDisposedException>(() => udpClient.JoinMulticastGroup(IPAddress.Loopback, 0)); Assert.Throws <ObjectDisposedException>(() => udpClient.DropMulticastGroup(IPAddress.Loopback)); Assert.Throws <ObjectDisposedException>(() => udpClient.DropMulticastGroup(IPAddress.Loopback, 0)); Assert.Throws <ObjectDisposedException>(() => udpClient.Connect(null)); Assert.Throws <ObjectDisposedException>(() => udpClient.Connect(IPAddress.Loopback, 0)); Assert.Throws <ObjectDisposedException>(() => udpClient.Connect("localhost", 0)); Assert.Throws <ObjectDisposedException>(() => udpClient.Receive(ref remoteEP)); Assert.Throws <ObjectDisposedException>(() => udpClient.Send(null, 0, remoteEP)); Assert.Throws <ObjectDisposedException>(() => udpClient.Send(null, 0)); Assert.Throws <ObjectDisposedException>(() => udpClient.Send(null, 0, "localhost", 0)); Assert.Throws <ObjectDisposedException>(() => udpClient.Send(new ReadOnlySpan <byte>(), remoteEP)); Assert.Throws <ObjectDisposedException>(() => udpClient.Send(new ReadOnlySpan <byte>())); Assert.Throws <ObjectDisposedException>(() => udpClient.Send(new ReadOnlySpan <byte>(), "localhost", 0)); Assert.Throws <ObjectDisposedException>(() => { udpClient.SendAsync(null, 0, remoteEP); }); Assert.Throws <ObjectDisposedException>(() => { udpClient.SendAsync(null, 0); }); Assert.Throws <ObjectDisposedException>(() => { udpClient.SendAsync(null, 0, "localhost", 0); }); Assert.Throws <ObjectDisposedException>(() => udpClient.SendAsync(new ReadOnlyMemory <byte>(), remoteEP)); Assert.Throws <ObjectDisposedException>(() => udpClient.SendAsync(new ReadOnlyMemory <byte>())); Assert.Throws <ObjectDisposedException>(() => udpClient.SendAsync(new ReadOnlyMemory <byte>(), "localhost", 0)); Assert.Throws <ObjectDisposedException>(() => { udpClient.ReceiveAsync(); }); Assert.Throws <ObjectDisposedException>(() => udpClient.ReceiveAsync(default));
/// </summary> /// <param name="ar">IAsyncResult接口</param> public void SendCallback(IAsyncResult ar) { UdpClient udpClient = (UdpClient)ar.AsyncState; udpClient.EndSend(ar); String message = string.Format("向{0}发送:{1}", iep.ToString(), sendMessage); AddItem(listBoxStatus, message); udpClient.Close(); }
void Sent(IAsyncResult ar) { try { cl.EndSend(ar); } catch { } }