public void Render(UTFieldWrapper fieldWrapper)
    {
        Type baseType        = fieldWrapper.InspectorHint.baseType;
        var  compatibleTypes = UTComponentScanner.FindCompatibleTypes(baseType);

        var val          = (UTMemberInfo)fieldWrapper.Value;
        int currentIndex = -1;

        if (val != null)
        {
            currentIndex = Array.IndexOf(compatibleTypes.TypeNames, val.TypeName);
        }
        EditorGUILayout.BeginVertical();
        int newIndex = -1;

        if (fieldWrapper.Label != null)
        {
            newIndex = EditorGUILayout.Popup(fieldWrapper.Label, currentIndex, compatibleTypes.NicifiedTypeNames);
        }
        else
        {
            newIndex = EditorGUILayout.Popup(currentIndex, compatibleTypes.NicifiedTypeNames);
        }

        if (currentIndex != newIndex)
        {
            if (newIndex == -1)
            {
                fieldWrapper.Value = null;
                val = null;
            }
            else
            {
                var    type            = UTInternalCall.GetType(compatibleTypes.TypeNames [newIndex]);
                var    writableMembers = UTComponentScanner.FindPublicWritableMembersOf(type);
                string propertyPath    = null;
                if (writableMembers.MemberInfos.Length > 0)
                {
                    propertyPath = writableMembers.MemberInfos[0].Name;
                }
                val = new UTMemberInfo(type.FullName, propertyPath);
                fieldWrapper.Value = val;
            }
        }

        GUI.enabled = val != null && !string.IsNullOrEmpty(val.TypeName);
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.PrefixLabel(" ");
        if (GUILayout.Button(val.FieldPath, EditorStyles.popup))
        {
            var genericMenu = BuildMenu(val.Type, val.SetFieldPath);
            genericMenu.ShowAsContext();
        }
        EditorGUILayout.EndHorizontal();
        GUI.enabled = true;

        EditorGUILayout.EndVertical();
    }
Exemple #2
0
    public static void Init()
    {
        var window = EditorWindow.GetWindow <UTMainWindow> (
#if UTOMATE_DEMO
            "uTomate Demo",
#else
            "uTomate",
#endif
            UTInternalCall.GetType("UnityEditor.InspectorWindow"));

        window.minSize = new Vector2(400, 250);
    }