/// <summary> /// Finds a list of memberinfo objects that form a property path. Returns null if no matching path could be found. /// </summary> public static MemberInfo[] FindPropertyPath(Type startingPoint, string propertyPath) { string key = startingPoint.FullName + ":" + propertyPath; if (propertyPathCache.ContainsKey(key)) { return(propertyPathCache [key]); } string[] propertyNames = propertyPath.Split('.'); var referenceType = startingPoint; MemberInfo[] result = new MemberInfo[propertyNames.Length]; int index = 0; foreach (var propertyName in propertyNames) { var matches = referenceType.GetMember(propertyName, MemberTypes.Field | MemberTypes.Property, BindingFlags.Public | BindingFlags.Instance); if (matches.Length == 1) { result[index] = matches[0]; referenceType = UTInternalCall.GetMemberType(matches[0]); } else { result = null; break; } index++; } propertyPathCache.Add(key, result); return(result); }
private void BuildMenu(GenericMenu menu, Type type, string itemVisiblePath, string itemInternalPath, bool addSelf, int depth, GenericMenu.MenuFunction2 function) { if (addSelf) { menu.AddItem(new GUIContent(itemVisiblePath + "/" + type.Name), false, function, itemInternalPath); } var members = UTComponentScanner.FindPublicWritableMembersOf(type); foreach (var memberInfo in members.MemberInfos) { var newInternalPath = string.IsNullOrEmpty(itemInternalPath) ? memberInfo.Name : itemInternalPath + "." + memberInfo.Name; var newVisiblePath = string.IsNullOrEmpty(itemVisiblePath) ? memberInfo.Name : itemVisiblePath + "/" + memberInfo.Name; if (memberInfo.DeclaringType != typeof(Component)) { var memberInfoType = UTInternalCall.GetMemberType(memberInfo); if (UTInternalCall.HasMembers(memberInfoType) && depth < 2) { BuildMenu(menu, memberInfoType, newVisiblePath, newInternalPath, UTInternalCall.IsWritable(memberInfo), depth + 1, function); } else { menu.AddItem(new GUIContent(newVisiblePath), false, function, newInternalPath); } } } }
public override UTVisibilityDecision IsVisible(System.Reflection.FieldInfo fieldInfo) { if (fieldInfo.Name == "gameObject" || fieldInfo.Name == "property") { return(base.IsVisible(fieldInfo)); } // only expression field if the type is not clear var self = (UTSetComponentPropertyAction)target; if (self.property.UseExpression || !self.property.Value.FullyDefined) { if (fieldInfo.Name == "objectPropertyValue") { return(UTVisibilityDecision.Visible); } return(UTVisibilityDecision.Invisible); } // only expression field if the property is not valid anymore var propertyPath = UTComponentScanner.FindPropertyPath(self.property.Value.Type, self.property.Value.FieldPath); if (propertyPath == null) { if (fieldInfo.Name == "objectPropertyValue") { return(UTVisibilityDecision.Visible); } return(UTVisibilityDecision.Invisible); } Type propertyType = UTInternalCall.GetMemberType(propertyPath[propertyPath.Length - 1]); string expectedPropertyFieldName = "objectPropertyValue"; if (typeof(string).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "stringPropertyValue"; } else if (typeof(bool).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "boolPropertyValue"; } else if (typeof(int).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "intPropertyValue"; } else if (typeof(float).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "floatPropertyValue"; } else if (typeof(Texture).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "texturePropertyValue"; } else if (typeof(Vector3).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "vector3PropertyValue"; } else if (typeof(Vector2).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "vector2PropertyValue"; } else if (typeof(Rect).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "rectPropertyValue"; } else if (typeof(Quaternion).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "quaternionPropertyValue"; } else if (typeof(Material).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "materialPropertyValue"; } else if (typeof(Color).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "colorPropertyValue"; } else if (typeof(GameObject).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "gameObjectPropertyValue"; } else if (typeof(UObject).IsAssignableFrom(propertyType)) { expectedPropertyFieldName = "unityObjectPropertyValue"; } if (fieldInfo.Name == expectedPropertyFieldName) { return(UTVisibilityDecision.Visible); } return(UTVisibilityDecision.Invisible); }
public override IEnumerator Execute(UTContext context) { var theGameObject = gameObject.EvaluateIn(context); if (theGameObject == null) { throw new UTFailBuildException("You must specify the game object htat holds the component.", this); } var theProperty = property.EvaluateIn(context); if (theProperty == null || !theProperty.FullyDefined) { throw new UTFailBuildException("You must specify the component type and its property you want to change.", this); } var propertyPath = UTComponentScanner.FindPropertyPath(theProperty.Type, theProperty.FieldPath); if (propertyPath == null) { throw new UTFailBuildException("The component type or the property path is no longer valid.", this); } var theComponent = theGameObject.GetComponent(theProperty.Type); if (theComponent == null) { // nothing to do if (UTPreferences.DebugMode) { Debug.Log("Component " + theProperty.Type.Name + " not found at game object " + theGameObject, this); } } else { Type propertyType = UTInternalCall.GetMemberType(propertyPath[propertyPath.Length - 1]); object propertyValue; if (typeof(string).IsAssignableFrom(propertyType)) { propertyValue = stringPropertyValue.EvaluateIn(context); } else if (typeof(bool).IsAssignableFrom(propertyType)) { propertyValue = boolPropertyValue.EvaluateIn(context); } else if (typeof(int).IsAssignableFrom(propertyType)) { propertyValue = intPropertyValue.EvaluateIn(context); } else if (typeof(float).IsAssignableFrom(propertyType)) { propertyValue = floatPropertyValue.EvaluateIn(context); } else if (typeof(Texture).IsAssignableFrom(propertyType)) { propertyValue = texturePropertyValue.EvaluateIn(context); } else if (typeof(Vector3).IsAssignableFrom(propertyType)) { propertyValue = vector3PropertyValue.EvaluateIn(context); } else if (typeof(Vector2).IsAssignableFrom(propertyType)) { propertyValue = vector2PropertyValue.EvaluateIn(context); } else if (typeof(Rect).IsAssignableFrom(propertyType)) { propertyValue = rectPropertyValue.EvaluateIn(context); } else if (typeof(Quaternion).IsAssignableFrom(propertyType)) { propertyValue = quaternionPropertyValue.EvaluateIn(context); } else if (typeof(Material).IsAssignableFrom(propertyType)) { propertyValue = materialPropertyValue.EvaluateIn(context); } else if (typeof(Color).IsAssignableFrom(propertyType)) { propertyValue = colorPropertyValue.EvaluateIn(context); } else if (typeof(GameObject).IsAssignableFrom(propertyType)) { propertyValue = gameObjectPropertyValue.EvaluateIn(context); } else if (typeof(UObject).IsAssignableFrom(propertyType)) { propertyValue = unityObjectPropertyValue.EvaluateIn(context); } else { propertyValue = objectPropertyValue.EvaluateIn(context); } // TODO: we need a lot more validation here. // e.g. is the value assignable? // Tested with Vector3 -> BoxCollider:center // and float -> BoxCollider:center.y UTInternalCall.SetMemberValue(theComponent, propertyPath, propertyValue); } yield return(""); }