public static bool CanICombineWithUnitType(Kimboko combiner, UNITTYPE toCombine) { if (combiner.UnitType == UNITTYPE.FUSION || toCombine == UNITTYPE.FUSION || toCombine == UNITTYPE.COMBINE) { return(false); } int totalPoints; int combinerPoints = PuntuateKimboko(combiner); int toCombinePoints = PuntuateUnitType(toCombine); totalPoints = combinerPoints + toCombinePoints; switch (totalPoints) { case 2: case 5: case 7: case 8: case 18: case 34: case 39: case 55: case 116: case 132: case 136: case 138: return(true); default: return(false); } }
public SpawnAbilityEventInfo(Player spawnerPlayer, UNITTYPE spawnUnitType, Tile spawnTile, int spawnIndexID) { this.spawnerPlayer = spawnerPlayer; this.spawnUnitType = spawnUnitType; this.spawnTile = spawnTile; this.spawnIndexID = spawnIndexID; }
public static int PuntuateUnitType(UNITTYPE unitType) { int totalPoints = 0; switch (unitType) { case UNITTYPE.X: totalPoints += Xpoints; break; case UNITTYPE.Y: totalPoints += Ypoints; break; case UNITTYPE.Z: totalPoints += Zpoints; break; case UNITTYPE.FUSION: return(0); default: return(0); } return(totalPoints); }
public Kimboko(int ID, Player ownerPlayer, UNITTYPE UnitType, MOVEDIRECTIONTYPE MoveDirectionerType) { this.ID = ID; OwnerPlayerID = ownerPlayer.OwnerPlayerID; CardTargetType = CARDTARGETTYPE.UNIT; OccupierType = OCUPPIERTYPE.UNIT; this.UnitType = UnitType; this.MoveDirectionerType = MoveDirectionerType; }
public Unit(string name, int hp, int strength, float movement, UNITTYPE unitType) { Name = name; HP = hp; Strength = strength; Movement = movement; MovementRemaining = movement; UnitType = unitType; hexPath = new Queue <Hex>(); }
private Unit SpawnOrRecycleUnit(UNITTYPE type) { Unit unitToReturn = null; // Iterate through existing garbage list first. foreach (Unit u in listGarbageUnits) { switch (type) { case UNITTYPE.A: //Check for 2 conditions: Unit Type and availability. if (u.unitType == UNITTYPE.A && !u.isActiveAndEnabled) { unitToReturn = u; } break; case UNITTYPE.B: if (u.unitType == UNITTYPE.B && !u.isActiveAndEnabled) { unitToReturn = u; } break; case UNITTYPE.C: if (u.unitType == UNITTYPE.C && !u.isActiveAndEnabled) { unitToReturn = u; } break; } } // Now, if it's still null, then we instantiate and return. if (unitToReturn == null) { // Iterate through unit prefabs and inst. foreach (Unit prefabUnit in prefabUnits) { if (prefabUnit.unitType == type) { GameObject inst = Instantiate(prefabUnit.gameObject, Vector3.zero, Quaternion.identity) as GameObject; unitToReturn = inst.GetComponent <Unit>(); // Add to garbage list. listGarbageUnits.Add(unitToReturn); } } } return(unitToReturn); }
private void SpawnUnit(UNITFACTION faction, UNITTYPE type) { // Spawn unit gameobject first. Unit unitToSpawn = SpawnOrRecycleUnit(type); // Attach a stats UI to it as well. unitToSpawn.statsUI = SpawnOrRecycleStatsUI(); if (faction == UNITFACTION.PLAYER) { // Set camera focus on unit. camOrtho.Follow = unitToSpawn.transform; unitPlayer = unitToSpawn; unitToSpawn.transform.position = new Vector3(0f, 0f, 1f); } else if (faction == UNITFACTION.ENEMY) { // Find the furthest spawn point from player. unitToSpawn.transform.position = GetFurthestSpawnPoint(); } unitToSpawn.gameObject.SetActive(true); unitToSpawn.Init(faction); }
/// <summary> /// ユニットタイプを設定 /// </summary> /// <param name="type"> /// A <see cref="UNITTYPE"/> /// </param> protected void setUnitType( UNITTYPE type ) { mUnitType = type; }
public UNITTYPE evolvedType; // A QUE TIPO EVOLUCIONO public EvolveAbilityEventInfo(Kimboko evolver, UNITTYPE startType, UNITTYPE evolvedType) { this.evolver = evolver; this.evolvedType = evolvedType; this.startType = startType; }
public TargetUnitTypeFiltter(UNITTYPE unitType) : base(OC_TYPE, FILTTER_ID) { this.unitType = unitType; }
public static bool CanICombineAndEvolveWithUnitType(Kimboko combinerCharacter, UNITTYPE toCombineCharacter) { if (combinerCharacter.UnitType == UNITTYPE.FUSION || toCombineCharacter == UNITTYPE.FUSION) { return(false); } if (combinerCharacter.UnitType != UNITTYPE.X && toCombineCharacter != UNITTYPE.X) { return(false); } int totalPoints; int combinerPoints = PuntuateKimboko(combinerCharacter); int toCombinePoints = PuntuateUnitType(toCombineCharacter); totalPoints = combinerPoints + toCombinePoints; switch (totalPoints) { case 22: case 41: case 121: return(true); default: return(false); } }