//Slides out the rctfTransition + unfade the cnvgPanel. public static void CloseTransition() { if (INSTANCE == null) { return; } UITween.transitionActive(true); UITween.cnvgPanelFade(1, 0.5f); AudioManager.PlaySound(9); UITween.rctfTransitionSlide(0, 0); UITween.gameActive(false); }
//Slides out the rctfTransition + unfade the cnvgPanel. public static void OpenTransition(byte roomID) { if (INSTANCE == null) { return; } AudioManager.PlaySound(10); UITween.rctfTransitionSlide(500f, 0.1f); UITween.cnvgPanelFade(0, 1f); UITween.transitionActive(false); //If the roomID is for menu or credits, don't enable the game UI. if (roomID == RoomManager.GetMainMenuIndex() || roomID == RoomManager.GetCreditsIndex()) { return; } else { UITween.gameActive(true); } }