// Use this for initialization void Awake() { toolkitAssets = GameObject.FindGameObjectWithTag("GUIToolkit").GetComponent( typeof(UIToolkitCommonAssets)) as UIToolkitCommonAssets; }
void Start() { toolkitAssets = GameObject.FindGameObjectWithTag("GUIToolkit").GetComponent( typeof(UIToolkitCommonAssets)) as UIToolkitCommonAssets; toolkitManager = toolkitAssets.getToolkitManagerScreenButtons(); onStart(); if (buttonNormalState.Equals("")) { Debug.Log("No frame name is set for UIToolkit button/sprite"); } else { if (buttonPressedState.Equals("")) { buttonPressedState = buttonNormalState; } if (buttonDisabledState.Equals("")) { buttonDisabledState = buttonNormalState; } createButton(); LockStateChanged(); } }