Ejemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     toolkitAssets  = GameObject.FindGameObjectWithTag("GUIToolkit").GetComponent(
                     typeof(UIToolkitCommonAssets)) as UIToolkitCommonAssets;
 }
Ejemplo n.º 2
0
    void Start()
    {
        toolkitAssets  = GameObject.FindGameObjectWithTag("GUIToolkit").GetComponent(
                        typeof(UIToolkitCommonAssets)) as UIToolkitCommonAssets;
        toolkitManager = toolkitAssets.getToolkitManagerScreenButtons();

        onStart();

        if (buttonNormalState.Equals(""))
        {
            Debug.Log("No frame name is set for UIToolkit button/sprite");
        }
        else
        {
            if (buttonPressedState.Equals(""))
            {
                buttonPressedState = buttonNormalState;
            }
            if (buttonDisabledState.Equals(""))
            {
                buttonDisabledState = buttonNormalState;
            }

            createButton();
            LockStateChanged();
        }
    }