void Update() { horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed; if (Input.GetButtonDown("Jump")) { jump = true; } if (Input.GetButtonDown("Crouch")) { crouch = true; } if (Input.GetButtonUp("Crouch")) { crouch = false; } if (Input.GetKeyDown(KeyCode.P)) { ui.ToggleWindow(); } controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump); jump = false; }