public virtual void Start() { if (settingsPrefab) { settings = Instantiate <UISettings>(settingsPrefab, Manager.instance.selectMaker.transform); settings.gameObject.SetActive(false); settings.origen = this; var t = settings.GetComponent <RectTransform>(); t.localPosition = Vector3.zero; t.localRotation = Quaternion.identity; } Manager.instance.stat.reputation += reputationInc; }