public void Init(List <MapData> datas) { UIMapData[] prevDatas = GetComponentsInChildren <UIMapData>(); foreach (UIMapData data in prevDatas) { Destroy(data.gameObject); } for (int i = 0; i < datas.Count; i++) { UIMapData newData = Instantiate(mapDataPrefab, transform); newData.Init(datas[i]); } }
//~SoundManager() //{ // UnloadAllAudioClip(); // RemoveListeners(); //} public static void Init() { //LoggerHelper.Debug("InitSoundManager"); defaultSoundSource = GameObject.Find("Driver").transform.FindChild(defaultSoundSourceName).gameObject.GetComponent <AudioSource>(); defaultMusicSource = GameObject.Find("Driver").transform.FindChild(defaultMusicSourceName).gameObject.GetComponent <AudioSource>(); audioClipBuffer = new Dictionary <int, AudioClip>(); musicMode = PlayMusicMode.Repeat; backgroundMusicOrder = new List <int>(); orderIndex = 0; SoundVolume = SystemConfig.Instance.SoundVolume; MusicVolume = SystemConfig.Instance.MusicVolume; AddListeners(); LogicSoundManager.Init(); UIMapData.FormatDataMapToSoundIDUINameMap(); }