public LivingRoom Delete([FromBody] LivingRoom livingRoom) { _context.LivingRooms.Remove(livingRoom); _context.SaveChanges(); return(livingRoom); }
public LivingRoom Post([FromBody] LivingRoom livingRoom) { _context.LivingRooms.Add(livingRoom); _context.SaveChanges(); return(livingRoom); }
public LivingRoom Put([FromBody] LivingRoom livingRoom) { _context.Entry <LivingRoom>(livingRoom).State = EntityState.Modified; _context.SaveChanges(); return(livingRoom); }
public GoCommand(Kitchen kitchen, LivingRoom livingRoom) { _roomsMap = new Dictionary <string, IArea> { { kitchen.GetName().ToLower(), kitchen }, { livingRoom.GetName().ToLower(), livingRoom } }; }
public void Should_Construct_Living_Room() { var room = new LivingRoom(); var elements = new List <Element>() { new Television(), new Kitchen(), new Chair() }; Assert.IsTrue(room.Elements.SequenceEqual(elements, new ElementEqualityComparer())); }
public static void Save(LivingRoom data, string filePath) { List <UnityEngine.Object> unityObjectReferences = new List <UnityEngine.Object>(); unityObjectReferences.Add(new Mesh()); unityObjectReferences.Add(new Material(Shader.Find("Standard"))); byte[] bytes = SerializationUtility.SerializeValue(data, DataFormat.Binary, out unityObjectReferences); File.WriteAllBytes(filePath, bytes); }
public ActionResult Room_List_Student(int id = 0) { LivingRoom livingRoom = db.LivingRooms.Include(p => p.Students).Include(p => p.Employees).FirstOrDefault(s => s.Id == id); if (livingRoom == null) { return(HttpNotFound()); } return(View(livingRoom)); }
public void Visit(LivingRoom room) { return; }
public void Visit(LivingRoom room) { room.Clean(); }
public void Load(string path) { LivingRoom loadedRoom = SaveSystem.Load(path); foreach (GameObjectInfo goi in loadedRoom.GetObjects()) { GameObject g = FindObject(sceneParent.gameObject, goi.name); Transform obj = null; if (g != null) { obj = g.transform; } if (goi.name == "runtimeobject") { GameObject go = new GameObject("runtimeobject"); go.AddComponent <MeshFilter>().mesh = goi.mesh.GetMesh(); MeshRenderer meshRenderer = go.AddComponent <MeshRenderer>(); meshRenderer.materials = new Material[goi.materials.Length]; for (int j = 0; j < goi.materials.Length; j++) { SerializableMaterial sMat = goi.materials[j]; Debug.Log(sMat.shaderName); Material mat = meshRenderer.materials[j]; mat.shader = Shader.Find(sMat.shaderName); for (int i = 0; i < sMat.propertyTextures.Count; i++) { byte[] bytes; Vector2 tiling, offset; string key = sMat.propertyTextures.ElementAt(i).Key; sMat.propertyTextures.TryGetValue(key, out bytes); sMat.propertyTiling.TryGetValue(key, out tiling); sMat.propertyOffset.TryGetValue(key, out offset); Texture2D texture2D = new Texture2D(2, 2); texture2D.LoadImage(bytes); texture2D.Apply(); mat.SetTexture(key, texture2D); mat.SetTextureScale(key, tiling); mat.SetTextureOffset(key, offset); } foreach (var property in sMat.propertyValues) { mat.SetFloat(property.Key, property.Value); } meshRenderer.materials[j] = mat; } go.transform.SetParent(sceneParent); obj = go.transform; go.AddComponent <MeshCollider>(); go.AddComponent <MGS.ContextMenu.ContextMenuObjectExample>(); go.tag = "Selectable"; go.gameObject.layer = 9; } obj.position = goi.position; obj.rotation = goi.rotation; obj.localScale = goi.scale; obj.gameObject.SetActive(goi.isActive); } }
public void Visit(LivingRoom room) { // Does nothing here }