private GameObject createUserUI(int userCount, GameUser gameUser) { GameObject go = NGUITools.AddChild(lobbyUserRoot, lobbyUserPrab); // go.transform.localPosition = new Vector3(0, -(userCount * 85 + userCount * 3), 0); go.name = gameUser.Id.ToString(); UILobbyUserManager uiLobbyUserManager = go.GetComponent <UILobbyUserManager>(); uiLobbyUserManager.uiLobbyManager = this; uiLobbyUserManager.SetUser(gameUser); lobbyUserRoot.GetComponent <UIGrid>().Reposition(); return(go); }
public void OnSelectedUser(UILobbyUserManager uiUser) { }