private GameObject createUserUI(int userCount, GameUser gameUser)
    {
        GameObject go = NGUITools.AddChild(lobbyUserRoot, lobbyUserPrab);

        // go.transform.localPosition = new Vector3(0, -(userCount * 85 + userCount * 3), 0);
        go.name = gameUser.Id.ToString();

        UILobbyUserManager uiLobbyUserManager = go.GetComponent <UILobbyUserManager>();

        uiLobbyUserManager.uiLobbyManager = this;
        uiLobbyUserManager.SetUser(gameUser);
        lobbyUserRoot.GetComponent <UIGrid>().Reposition();
        return(go);
    }
 public void OnSelectedUser(UILobbyUserManager uiUser)
 {
 }