void ButtonsDelay() { if (BG.activeSelf) { NextButton.TurnOn(0.5f); } }
public void SkinPopupAction(int Id, bool GetFirstTrail) { gameObject.SetActive(true); for (int i = 0; i < trailImages.Count; i++) { if (trailImages[i].Id == Id) { trailSkinImage.sprite = trailImages[i].TrailImage; } } if (GetFirstTrail == false) { FirstSkinBtn.SetActive(true); RewardBtn.SetActive(false); } else { FirstSkinBtn.SetActive(false); RewardBtn.SetActive(true); Invoke("LosetButtonActive", 3f); } _skinpopup.TurnOn(0.5f); }
public void StartEffect() { if (!Once) { text.text = textstrings[Random.Range(0, 4)]; uI.TurnOn(0.5f); Invoke("Off", 1); Once = true; } }
public void On() { gameObject.SetActive(true); BG.SetActive(true); uIElementGroup.TurnOn(Onofftime); }
void LosetButtonActive() { LoseitButton.TurnOn(0.5f); }
private void Open() { _uiElementGroup.TurnOn(.3f); }