Exemple #1
0
 void ButtonsDelay()
 {
     if (BG.activeSelf)
     {
         NextButton.TurnOn(0.5f);
     }
 }
Exemple #2
0
    public void SkinPopupAction(int Id, bool GetFirstTrail)
    {
        gameObject.SetActive(true);



        for (int i = 0; i < trailImages.Count; i++)
        {
            if (trailImages[i].Id == Id)
            {
                trailSkinImage.sprite = trailImages[i].TrailImage;
            }
        }
        if (GetFirstTrail == false)
        {
            FirstSkinBtn.SetActive(true);
            RewardBtn.SetActive(false);
        }
        else
        {
            FirstSkinBtn.SetActive(false);
            RewardBtn.SetActive(true);
            Invoke("LosetButtonActive", 3f);
        }
        _skinpopup.TurnOn(0.5f);
    }
Exemple #3
0
 public void StartEffect()
 {
     if (!Once)
     {
         text.text = textstrings[Random.Range(0, 4)];
         uI.TurnOn(0.5f);
         Invoke("Off", 1);
         Once = true;
     }
 }
Exemple #4
0
 public void On()
 {
     gameObject.SetActive(true);
     BG.SetActive(true);
     uIElementGroup.TurnOn(Onofftime);
 }
Exemple #5
0
 void LosetButtonActive()
 {
     LoseitButton.TurnOn(0.5f);
 }
Exemple #6
0
 private void Open()
 {
     _uiElementGroup.TurnOn(.3f);
 }