public void Reset() { if (Buttons.gameObject.activeSelf) { NextButton.TurnOff(0); } if (skinPopup.gameObject.activeSelf) { skinPopup.Reset(); } }
public async Task <RatingSystem.Result> Request(string url) { _result = RatingSystem.Result.Canceled; Open(); _sureButton.gameObject.SetActive(true); _nextTimeButton.gameObject.SetActive(true); RegisterButtons(url); await _closeTask.Task; CleanUp(); _uiElementGroup.TurnOff(.3f); await Task.Delay(300); return(_result); }
public void Off() { uIElementGroup.TurnOff(Onofftime); BG.SetActive(false); //StartCoroutine(TurnOffPanel(Onofftime)); }
void Off() { uI.TurnOff(0.5f); }
public void Reset() { LoseitButton.TurnOff(0); _skinpopup.TurnOff(0); gameObject.SetActive(false); }