public override void OnInspectorGUI()
    {
        mainScript = (InventoryManager)target;
        GUI.color  = Color.yellow;
        EditorGUILayout.LabelField("Settings");
        GUI.color = Color.white;

        mainScript.alphaReworkUI = EditorGUILayout.Toggle(new GUIContent("Alpha UI Rework", REWORK_UI_TOOLTIP), mainScript.alphaReworkUI);

        if (!mainScript.alphaReworkUI)
        {
            GUI.color = Color.yellow;
            EditorGUILayout.LabelField(MANUAL_REWORK_TOOLTIP, EditorStyles.wordWrappedLabel);
            return;
        }

        mainScript.settings.cellNumber = EditorGUILayout.IntSlider(new GUIContent("Cell amount", CELL_AMOUNT_TOOLTIP), mainScript.settings.cellNumber, MAX_MIN_CELL_AMOUNT[0], MAX_MIN_CELL_AMOUNT[1]);

        EditorGUILayout.Space(5);
        DisplaySizes();

        //NEED TO WORK ON THIS IT"S NOT WORKING PROPERLY
        //mainScript.onValueChange = EditorGUILayout.Toggle(new GUIContent("Update editor", UPDATE_EDITOR_TOOLTIP), mainScript.onValueChange);
        mainScript.settings.addEventSystem = EditorGUILayout.Toggle(new GUIContent("Add Event System", ADD_EVENTSYSTEM_STRING), mainScript.settings.addEventSystem);
        mainScript.settings.destroyOnThrow = EditorGUILayout.Toggle(new GUIContent("Destroy on throw", DESTROY_ONTHROW_TOOLTIP), mainScript.settings.destroyOnThrow);

        if (mainScript.onValueChange && mainScript.settings != localSettings)
        {
            UICreator.CreatePreview(ref mainScript.settings, mainScript.transform);
            localSettings = mainScript.settings;
        }

        mainScript.settings.bgColor            = EditorGUILayout.ColorField(new GUIContent("BG color", BG_COLOR_TOOLTIP), mainScript.settings.bgColor);
        mainScript.settings.slotBgColor        = EditorGUILayout.ColorField(new GUIContent("Slot BG color", SLOT_BG_COLOR_TOOLTIP), mainScript.settings.slotBgColor);
        mainScript.settings.stackSlotTextColor = EditorGUILayout.ColorField(new GUIContent("Stack text color", STACK_SLOT_TEXT_COLOR), mainScript.settings.stackSlotTextColor);
        EditorGUILayout.Space(10);
        mainScript.settings.uiOpenInput = (KeyCode)EditorGUILayout.EnumPopup(new GUIContent("UI Input", UI_INPUT_STRING), mainScript.settings.uiOpenInput);

        EditorGUILayout.Space(10);


        DisplaySprites();
        DisplayPadding();
        DisplayButtons();
    }
    private void DisplayButtons()
    {
        EditorGUILayout.BeginHorizontal();
        GUI.backgroundColor = Color.green;
        if (GUILayout.Button("Add random item", GUILayout.MinHeight(25)))
        {
            DynamicData[] folderItems = Resources.LoadAll(GENERATED_ITEMS_FOLDER).Cast <DynamicData>().ToArray();

            int emptyIndex = UICreator.cells.FindIndex(x => { return(x.cellData.isEmpty); });

            if (emptyIndex > -1)
            {
                int randomItem = Random.Range(0, folderItems.Length);
                UICreator.cells[emptyIndex].cellData.AssignItem(folderItems[randomItem], 1);
            }
            else
            {
                Debug.LogError("No more empty cells!");
            }
        }
        GUI.backgroundColor = Color.red;
        if (GUILayout.Button("Clear items", GUILayout.MinHeight(25)))
        {
            foreach (var cell in UICreator.cells)
            {
                cell.cellData.ClearCell();
            }
        }
        EditorGUILayout.EndHorizontal();

        GUI.backgroundColor = Color.yellow;
        GUILayout.Space(5f);
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Create UI Preview", GUILayout.MinHeight(25)))
        {
            UICreator.CreatePreview(ref mainScript.settings, mainScript.transform);
            PrefabUtility.RecordPrefabInstancePropertyModifications(UICreator.inventoryCanvas);
        }
        GUI.backgroundColor = Color.red;
        if (GUILayout.Button("Delete UI Preview", GUILayout.MinHeight(25)))
        {
            if (UICreator.inventoryCanvas == null)
            {
                Debug.LogWarning("Nothing to delete");
                return;
            }
            DestroyImmediate(UICreator.inventoryCanvas);
        }



        GUI.backgroundColor = Color.blue;
        if (GUILayout.Button("Reset Layout", GUILayout.MinHeight(25)))
        {
            mainScript.settings.ResetSettings();
        }

        GUI.backgroundColor = Color.cyan;
        if (GUILayout.Button("Create Prefab", GUILayout.MinHeight(25)))
        {
            CreatePrefab();
        }

        GUILayout.EndHorizontal();
        GUI.backgroundColor = Color.white;
    }