public void SetCardData(byte[] cards, byte count) { //清空 if (count == 0) { Array.Clear(_cardata, 0, _cardata.Length); _cardcount = 0; foreach (GameObject card in _cardlist) { Destroy(card); } _cardlist.Clear(); return; } //牌数据 Buffer.BlockCopy(cards, 0, _cardata, 0, count); _cardcount = count; int nColSpace = CardColSpace; if (AutoCalColSpace) { if (count < 2) { nColSpace = (int)(CardSize.x / 2); } else { nColSpace = (int)((800 - (int)CardSize.x) / (count - 1)); if (nColSpace > (int)(CardSize.x / 2)) { nColSpace = (int)(CardSize.x / 2); } } } //初始化 foreach (GameObject card in _cardlist) { Destroy(card); } _cardlist.Clear(); if (gameObject.activeSelf == false) { gameObject.SetActive(true); } //创建牌 for (int i = 0; i < _cardcount; i++) { GameObject obj = (GameObject)Instantiate(CardPrefabs); obj.transform.parent = transform; float zValue = ((float)i) / 100 + 1; obj.transform.localScale = new Vector3(1, 1, zValue); int nRow = (int)(i / RowMaxCards); int nCol = (int)(i % RowMaxCards); obj.transform.localPosition = new Vector3(nColSpace * nCol, CardRowSpace * nRow * (-1), 0); obj.name = "card_" + i.ToString(); //Card UICard card = obj.GetComponent <UICard>(); card.shoot = new Vector3(0, ShootSpace, 0);; card.recvclick = Positively; card.duration = Duration; card.CardData = _cardata[i]; card.SetShoot(false); card.SetMask(false); //Sprite UISlicedSprite sp = obj.GetComponentInChildren <UISlicedSprite>(); sp.depth = BaseDepth + i; if (DisplayItem) { if (_cardata[i] == 253) { sp.spriteName = "card_look"; } else if (_cardata[i] == 254) { sp.spriteName = "card_giveup"; } else if (_cardata[i] == 252) { sp.spriteName = "card_lose"; } else { sp.spriteName = GetCardTex(_cardata[i]); } } else { if (_cardata[i] == 253) { sp.spriteName = "card_look"; } else if (_cardata[i] == 254) { sp.spriteName = "card_giveup"; } else if (_cardata[i] == 252) { sp.spriteName = "card_lose"; } else { sp.spriteName = "card_back"; } } //事件 UIButtonMessage msg = obj.GetComponent <UIButtonMessage>(); msg.functionName = ClickEvent; msg.target = target; _cardlist.Add(obj); } if (Align == ccAlignType.CENTER) { float nXRate = transform.localScale.x; if (_cardcount > RowMaxCards) { int nX = (-1) * (((int)((RowMaxCards - 1) * nColSpace * nXRate) + (int)CardSize.x) / 2 - ((int)CardSize.x / 2)); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } else { int nX = (-1) * (((int)((_cardcount - 1) * nColSpace * nXRate) + (int)CardSize.x) / 2 - ((int)CardSize.x / 2)); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } } else if (Align == ccAlignType.LEFT) { int nX = (-1) * (int)(CardSize.x / 2); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } else if (Align == ccAlignType.RIGHT) { float nXRate = transform.localScale.x; if (_cardcount > RowMaxCards) { int nX = (-1) * (int)(((int)((RowMaxCards - 1) * nColSpace * nXRate) + CardSize.x) / 2 - (CardSize.x / 2)); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } else { int nX = (-1) * (int)(((int)((_cardcount - 1) * nColSpace * nXRate) + CardSize.x) / 2 - (CardSize.x / 2)); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } } }
void OnGUI() { if (Event.current.type == EventType.MouseDown) { //记录鼠标按下的位置 _first = Input.mousePosition; _second = Input.mousePosition; } if (Event.current.type == EventType.mouseDrag) { //记录鼠标拖动的位置 _second = Input.mousePosition; if (_second.x != _first.x && System.Math.Abs(_second.x - _first.x) > 10 && AllowMoveSelect) { Ray ray = UICamera.currentCamera.ScreenPointToRay(_second); RaycastHit hitinfo; if (Physics.Raycast(ray, out hitinfo)) { UICard card = hitinfo.collider.gameObject.GetComponent <UICard>(); if (card != null) { card.SetMask(true); } } } } if (Event.current.type == EventType.MouseUp) { if (_second.y > 160 && AllowDropCard && (_second.y - _first.y) > 10) { _first = Vector3.zero; _second = Vector3.zero; foreach (GameObject obj in _cardlist) { obj.GetComponent <UICard>().SetMask(false); } if (MoveUpEvent != "" && target != null) { target.SendMessage(MoveUpEvent); } return; } if (_second.x > _first.x && System.Math.Abs(_second.x - _first.x) > 10 && AllowMoveSelect) { Dictionary <string, UICard> templist = new Dictionary <string, UICard>(); for (float f = _first.x; f < _second.x; f = f + 4) { Vector3 temp = _first; temp.x = f; Ray ray = UICamera.currentCamera.ScreenPointToRay(temp); RaycastHit hitinfo; if (Physics.Raycast(ray, out hitinfo)) { UICard card = hitinfo.collider.gameObject.GetComponent <UICard>(); if (card != null) { if (!templist.ContainsKey(card.name)) { templist[card.name] = card; } } } } foreach (KeyValuePair <string, UICard> kv in templist) { bool bstate = kv.Value.GetShoot(); kv.Value.SetShoot(!bstate); kv.Value.SetMask(false); } } if (_second.x < _first.x && System.Math.Abs(_second.x - _first.x) > 10 && AllowMoveSelect) { Dictionary <string, UICard> templist = new Dictionary <string, UICard>(); for (float f = _first.x; f > _second.x; f = f - 4) { Vector3 temp = _first; temp.x = f; Ray ray = UICamera.currentCamera.ScreenPointToRay(temp); RaycastHit hitinfo; if (Physics.Raycast(ray, out hitinfo)) { UICard card = hitinfo.collider.gameObject.GetComponent <UICard>(); if (card != null) { if (!templist.ContainsKey(card.name)) { templist[card.name] = card; } } } } foreach (KeyValuePair <string, UICard> kv in templist) { bool bstate = kv.Value.GetShoot(); kv.Value.SetShoot(!bstate); kv.Value.SetMask(false); } } _first = Vector3.zero; _second = Vector3.zero; if (MoveSelectEvent != "" && target != null) { target.SendMessage(MoveSelectEvent); } } }
public void AppendHandCard(byte bViewId, byte[] cards, byte count) { if (cards == null || count == 0) { return; } //牌数据 Buffer.BlockCopy(cards, 0, _cardata, _cardcount, count); _cardcount += count; //计算间距 int nColSpace = CardColSpace; if (gameObject.activeSelf == false) { gameObject.SetActive(true); } //牌对象 for (int i = _cardcount - count; i < _cardcount; i++) { GameObject obj = (GameObject)Instantiate(CardPrefabs); obj.transform.parent = transform; float zValue = ((float)i) / 100 + 1; obj.transform.localScale = new Vector3(1, 1, zValue); int nRow = (int)(i / RowMaxCards); int nCol = (int)(i % RowMaxCards); Vector3 OldPos = Vector3.zero; switch (bViewId) { case 0: { OldPos = new Vector3(120, 250, 0); break; } case 1: { OldPos = new Vector3(-230, 100, 0); break; } case 2: { OldPos = new Vector3(-230, -100, 0); break; } case 3: { OldPos = new Vector3(300, -100, 0); break; } case 4: { OldPos = new Vector3(300, 100, 0); break; } } Vector3 NewPos = new Vector3(nColSpace * nCol, CardRowSpace * nRow * (-1), 0); obj.transform.localPosition = OldPos; TweenPosition.Begin(obj, 0.4f, NewPos); //TweenRotation.Begin(obj,0.5f,Quaternion.Euler(new Vector3(0,0,180))); obj.name = "card_" + i.ToString(); //Card UICard card = obj.GetComponent <UICard>(); card.shoot = new Vector3(0, ShootSpace, 0);; card.recvclick = Positively; card.duration = Duration; card.CardData = _cardata[i]; card.SetPos(NewPos); card.SetShoot(false); card.SetMask(false); card.recvclick = false; //Sprite UISlicedSprite sp = obj.GetComponentInChildren <UISlicedSprite>(); sp.depth = BaseDepth + i; if (DisplayItem) { if (_cardata[i] == 253) { sp.spriteName = "card_look"; } else if (_cardata[i] == 254) { sp.spriteName = "card_giveup"; } else if (_cardata[i] == 252) { sp.spriteName = "card_lose"; } else { sp.spriteName = GetCardTex(_cardata[i]); } } else { if (_cardata[i] == 253) { sp.spriteName = "card_look"; } else if (_cardata[i] == 254) { sp.spriteName = "card_giveup"; } else if (_cardata[i] == 252) { sp.spriteName = "card_lose"; } else { sp.spriteName = "card_back"; } } //事件 UIButtonMessage msg = obj.GetComponent <UIButtonMessage>(); msg.functionName = ClickEvent; msg.target = target; _cardlist.Add(obj); } if (Align == ccAlignType.CENTER) { float nXRate = transform.localScale.x; if (_cardcount > RowMaxCards) { int nX = (-1) * (((int)((RowMaxCards - 1) * nColSpace * nXRate) + (int)CardSize.x) / 2 - ((int)CardSize.x / 2)); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } else { int nX = (-1) * (((int)((_cardcount - 1) * nColSpace * nXRate) + (int)CardSize.x) / 2 - ((int)CardSize.x / 2)); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } } else if (Align == ccAlignType.LEFT) { int nX = (-1) * (int)(CardSize.x / 2); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } else if (Align == ccAlignType.RIGHT) { float nXRate = transform.localScale.x; if (_cardcount > RowMaxCards) { int nX = (-1) * (int)(((int)((RowMaxCards - 1) * nColSpace * nXRate) + CardSize.x) / 2 - (CardSize.x / 2)); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } else { int nX = (-1) * (int)(((int)((_cardcount - 1) * nColSpace * nXRate) + CardSize.x) / 2 - (CardSize.x / 2)); transform.localPosition = _oldPostion + new Vector3(nX, 0, 0); } } }