public void ShowOwnCard()
        {
            CreatePlayerCard();

            firstCard.SetFace(true);
            secondCard.SetFace(true);
        }
Exemple #2
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        public void River(int cardIndex)
        {
            UICard card = cardManager.GetCards(cardIndex);

            card.transform.SetParent(tableParent);
            card.gameObject.SetActive(true);
            card.transform.localScale    = new Vector3(SCALE, SCALE, SCALE);
            card.transform.localPosition = new Vector3(XPOSITIONS[4], YPOSITION);
            card.SetFace(true);
            cards[4] = card;
        }
Exemple #3
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        public void Flop(int cardIndex1, int cardIndex2, int cardIndex3)
        {
            UICard card = null;

            int[] cardIndice = { cardIndex1, cardIndex2, cardIndex3 };

            for (int i = 0; i < 3; i++)
            {
                card = cardManager.GetCards(cardIndice[i]);
                card.transform.SetParent(tableParent);
                card.gameObject.SetActive(true);
                card.transform.localScale    = new Vector3(SCALE, SCALE, SCALE);
                card.transform.localPosition = new Vector3(XPOSITIONS[i], YPOSITION);
                card.SetFace(true);
                cards[i] = card;
            }
        }