void Start() { bulletSpawnPoint = transform.Find("BulletSpawnPoint").gameObject; audioSource = GetComponent <AudioSource>(); fpsCam = Camera.main; anim = GetComponent <Animator>(); UI = FindObjectOfType <UIButtonCallbacks>(); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, m_Camera.transform); m_dashOnCooldown = false; UI = FindObjectOfType <UIButtonCallbacks>(); }