//添加Button的事件 public void AddButtonListen(string controlName, UnityAction action) { UIBehaviour tmpBehaviour = GetBehaviour(controlName); if (tmpBehaviour != null) { tmpBehaviour.AddButtonListen(action); } }
/// <summary> /// 添加Button点击事件 /// </summary> /// <param name="uiName"></param> /// <param name="action"></param> protected void AddButtonListen(string uiName, UnityAction action) { UIBehaviour uiBehaviour = GetBehaviour(uiName); uiBehaviour.AddButtonListen(action); }