public void EndGame() { State = GameStates.DemoStarting; DemoLinesCleared = 0; CurrentScrollSpeed = TransitionScrollSpeed; foreach (EnemyData Enemy in EnemySprites) { Enemy.Dispose(); } EnemySprites.Clear(); ThumbSprite.SetActive(false); UI.CloseUIPanel("GamePanel"); UI.CloseUIPanel("GameSettingsPanel"); UI.OpenUIPanel("GameOverPanel"); }