// Update is called once per frame void Update() { if (playerHitted) { if (hittedCounter < hittedTime) { hittedCounter += Time.deltaTime; } else { hittedCounter = 0.0f; playerHitted = false; } } if (isDead) { if (deadAnimationCounter < deadAnimationTime) { deadAnimationCounter += Time.deltaTime; } else { deadAnimationCounter = 0.0f; isDead = false; } } bool isTooLittleMana = false; if (slowZone.manualUpdate(manaBar.Value, ref isTooLittleMana)) { useMana((int)GameVariables.Abilities.Time); } if (GameVariables.GameMode == GameVariables.GameModes.God && GameVariables.Ability == GameVariables.Abilities.Thunder && Input.GetButtonDown("Fire1")) { if (manaBar.Value >= (int)GameVariables.Abilities.Thunder) { useMana((int)GameVariables.Abilities.Thunder); lightningBolt.setPositions(GameVariables.getPos()); lightningBolt.Trigger(); GameObject objectHit = GameVariables.getObjectHit(); if (objectHit != null) { LightningHitable hitableObject = objectHit.GetComponent <LightningHitable>(); if (hitableObject != null) { hitableObject.afterHit(); } } } else { //not enough mana!!!oneoneone Debug.Log("Too little mana for thunder"); isTooLittleMana = true; } } if (isTooLittleMana) { manaBar.blink(); } if (Input.GetKey(KeyCode.H)) { manaToHealth(); } if (Input.GetKey(KeyCode.M)) { healthToMana(); } //*********************************** //for debug only! /*if (Input.GetKeyDown(KeyCode.I)) * { * takeDamage(-10); * } * if (Input.GetKeyDown(KeyCode.O)) * { * takeDamage(10); * }*/ //*********************************** }