public void Mine()
    {
        if (currentClicks < requiredClicks)
        {
            bar.gameObject.SetActive(true);
            bar.OnUpdateValue(currentClicks);
            particles.Play();
            currentClicks++;
        }
        else
        {
            currentClicks = 1;
            bar.gameObject.SetActive(false);
            bar.SliderValue = 0;

            if (OnResourceMined != null)
            {
                OnResourceMined(itemId);
            }
        }
    }